![]() ![]() Their dad is Atrus, and he is a descendent of the fallen D’ni civilization and a writer of Ages. Way back in Myst, we met two characters trapped in books that they had thought were Ages: Sirrus and Achenar. If you haven’t yet played Myst or Riven, SPOILER ALERT! (Also, go do that.) This final characteristic can be easy to miss, and if it’s not obvious something is there to manipulate, you can easily miss some interactions. ![]() It waves vaguely wherever you point it extends the fingers to indicate a direction you can move whips out a magnifying glass if something can be examined more closely and stretches the fingers subtly if you can unroll a map, pull a lever, or other similar action. I think this is to mimic the variable focus of the human eye, but it’s distracting.Īs for the cursor, it’s a 3D, CGI hand. The camera also has a tendency to focus in on the foreground, or the background, depending on where your cursor is. This means that the world around you doesn’t always look as photo-realistic as it did in Myst, or Riven. Revelation seeks to take full advantage of the progress of computer technology, and offers a 360º, 3D-rendered environment to explore. Myst was released in the dark ages of computing, when graphics cards were limited, the in-game animations were tiny and limited, and the curser was a 2D hand (that changed shape for different interactions). These real-world mechanics mix, of course, with magic crystals, strange animals, bizarre cultures, and the Age-writing Art of the D’ni. Hydraulic locks, levers and buttons, rotating bridges and elevators…it’s like an engineer’s playground. Whatever else I can say, the world is still incredible. And, of course, soak in breath-taking landscapes, vistas, and architecture. (A person must bring a return Linking Book with him when he goes exploring, and any book you link through doesn’t come with you – it stays in the first world.)įrom a first-person perspective, we point and click our way through these “Ages” to unlock doors, uncover passwords, power machines, and solve puzzles. The central premise of Myst is that a civilization called the D’ni could create worlds by writing books, and then visit those worlds physically by linking through the books. And for once, I don’t need to weep at the parting. Myst IV: Revelation has…finished Myst for me. The photo-realistic worlds and the tantalizing hints of deeper things always left me wanting more. I fell in love with the Myst games a long time ago. ![]()
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